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TheButcher Developer
Joined: 25 Dec 2004 Last Visit: 07 Sep 2010 Posts: 1163 Location: Germany
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Un1matr1x Guest
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Posted: Thu Apr 16, 2009 2:27 pm Post subject: |
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Test with Vista Ultimate 64Bit:
SpeedSim 32Bit: Time - 2:30 min
SpeedSim 64Bit: Time - 105,86 sec = 1:46 min
nice ^_^
But one lil' Bug i found:
the number of rounds each simulation takes ain't raised any more while simulating ...
Wish for the Future: supporting Multi-Core-CPUs xD
best regarads
Un1 |
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TheButcher Developer
Joined: 25 Dec 2004 Last Visit: 07 Sep 2010 Posts: 1163 Location: Germany
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Posted: Thu Apr 16, 2009 6:21 pm Post subject: |
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| Un1matr1x wrote: |
But one lil' Bug i found:
the number of rounds each simulation takes ain't raised any more while simulating ...
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Yep, I know about that. The current round will probably be removed completely for the final version.
| Quote: | | Wish for the Future: supporting Multi-Core-CPUs xD |
Thats planned, too But it will require even more changes than 64 bit support.. _________________ Programming is like sex, if you make a mistake you'll have to support it your whole life! |
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Mort2k Guest
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Posted: Sat May 02, 2009 1:28 pm Post subject: SpeedSim |
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Hi
Has this been tested / known to work on Intel CPU ?
Get a Side-by-Sdie error when run on Intel Core2
Activation context generation failed for "C:\Users\Robert\Desktop\SpeedSim_x64\SpeedSim.exe". Dependent Assembly Microsoft.VC90.CRT,processorArchitecture="amd64",publicKeyToken="1fc8b3b9a1e18e3b",type="win32",version="9.0.21022.8" could not be found. Please |
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TheButcher Developer
Joined: 25 Dec 2004 Last Visit: 07 Sep 2010 Posts: 1163 Location: Germany
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Posted: Sat May 09, 2009 1:44 pm Post subject: |
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Hm, I think it should work..
Maybe you did not install the redistributable package mentioned in the first post? _________________ Programming is like sex, if you make a mistake you'll have to support it your whole life! |
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mav Guest
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Posted: Sun May 10, 2009 5:48 am Post subject: Testing. |
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Hey, Just installed it on Windows 7 RC1, Build 7100 x64. Runs great, without the c++ redistributable , thanks for the hard work, as a developer myself, I know the pain that can come of converting an app to native 64 when some legacy code may not be super friendly to it
-Eric |
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over
Joined: 31 May 2009 Last Visit: 02 Jun 2009 Posts: 2
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Posted: Sun May 31, 2009 1:38 am Post subject: |
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| I'm getting extremely different simulations from the 64b version compared to the 32b version. |
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TheButcher Developer
Joined: 25 Dec 2004 Last Visit: 07 Sep 2010 Posts: 1163 Location: Germany
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Posted: Sun May 31, 2009 5:51 pm Post subject: |
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| over wrote: | | I'm getting extremely different simulations from the 64b version compared to the 32b version. |
an example? _________________ Programming is like sex, if you make a mistake you'll have to support it your whole life! |
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Newbie Guest
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Posted: Mon Jun 01, 2009 7:57 am Post subject: |
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I can't open the SpeedSim map after I put this file into it.
Is that because it is the new 64b version? |
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TheButcher Developer
Joined: 25 Dec 2004 Last Visit: 07 Sep 2010 Posts: 1163 Location: Germany
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Posted: Mon Jun 01, 2009 1:00 pm Post subject: |
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| Newbie wrote: | I can't open the SpeedSim map after I put this file into it.
Is that because it is the new 64b version? |
SpeedSim map? What do you mean? _________________ Programming is like sex, if you make a mistake you'll have to support it your whole life! |
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over
Joined: 31 May 2009 Last Visit: 02 Jun 2009 Posts: 2
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Posted: Tue Jun 02, 2009 11:33 pm Post subject: |
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For example, when I sim 100 BS vs 100 Gauss (no upgrades for either side).
The 32b version returns 46.9 BS surviving after 1000 trials, with
| Attacker wins (100%) || Draw (0%) | after ~ 5 rounds
The 64b version returns 34.9 BS surviving and 0.1 gauss surviving after 1000 trials, with
| Attacker wins (94%) || Draw (6%) | after ~ 5 rounds |
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TheButcher Developer
Joined: 25 Dec 2004 Last Visit: 07 Sep 2010 Posts: 1163 Location: Germany
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Posted: Wed Jun 17, 2009 7:28 am Post subject: |
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| over wrote: | For example, when I sim 100 BS vs 100 Gauss (no upgrades for either side).
The 32b version returns 46.9 BS surviving after 1000 trials, with
| Attacker wins (100%) || Draw (0%) | after ~ 5 rounds
The 64b version returns 34.9 BS surviving and 0.1 gauss surviving after 1000 trials, with
| Attacker wins (94%) || Draw (6%) | after ~ 5 rounds |
Thank you! I will investigate that _________________ Programming is like sex, if you make a mistake you'll have to support it your whole life! |
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Smokr Guest
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Posted: Wed Jun 24, 2009 6:14 am Post subject: Win7 64 |
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working fine so far
Mainboard : Gigabyte GA-MA770-DS3P
Chipset : AMD RD770
Processor : AMD PhenomII BE 940 @ 3020 MHz
Physical Memory : 4096 MB (4 x 1024 DDR2-SDRAM 800 DC )
Video Card : ATI Radeon HD 4850 PCI-E 1GB DDR3
Operating System : Windows 7 Ultimate Professional 6.01.7100
DirectX : Version 10.00 |
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HONDA type R Guest
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Posted: Fri Aug 14, 2009 12:58 am Post subject: Re: Win7 64 |
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| Smokr wrote: | working fine so far
Mainboard : Gigabyte GA-MA770-DS3P
Chipset : AMD RD770
Processor : AMD PhenomII BE 940 @ 3020 MHz
Physical Memory : 4096 MB (4 x 1024 DDR2-SDRAM 800 DC )
Video Card : ATI Radeon HD 4850 PCI-E 1GB DDR3
Operating System : Windows 7 Ultimate Professional 6.01.7100
DirectX : Version 10.00 |
lol, sound card?  |
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HSAR Guest
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Posted: Wed Dec 09, 2009 3:49 pm Post subject: Working |
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Working fine on mine as well, takes 1.09 seconds to run 9999 simulations.
Interestingly enough, I have a very similar setup to the guy above.
Mainboard : GA-MA770T-UD3P
Chipset : AMD RD770
Processor : AAMD Phenom(tm) II X3 720 Processor
Total amount of system memory: 4.00 GB RAM
System type: 64-bit operating system
Number of processor cores: 3
Video Card : ATI Radeon HD 4870 PCI-E 512MB DDR5
Operating System : Windows 7 Ultimate Professional 6.01.7100
DirectX : Version 10.00
As for the sound card question, I do believe mine is a motherboard chipset  |
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